Check out our YouTube channel for the Unity Coding Tips tutorial series as well as other demo videos, our open source projects and more.
Note that the prime tools are versioned completed separate than all plugins. Each time you import a plugin if you either uncheck the checkbox next to P31RestKit.dll or just run the "Update..." item from the prime menu it will ensure you are always up to date.
We have started rolling out the P31Error object for any updates where it makes sense. This new object will contains the entire native NSError object on iOS and should provide a bit more information for odd errors. The only change required in your code is to modify the event listeners that were updated to accept a P31Error instead of a string. You can Debug.Log the P31Error directly to see all the information it contains printed in an easy to read format.
Anyone using the official Facebook plugin: due to Facebook overriding the main Unity Activity in a non-friendly way you cannot use their plugin with any of ours that need to override the main Activity as well (Chartboost, Play Game Services, In App Billing). On iOS, there is a workaround to get their post build system working well with ours. You can find the small modification required in this gist.